1.3.0
This update adds support for UE5.1 as well as multiple new features and bug fixes.
- Enabled "Enable alpha channel support in post processing" in Project Settings, to be able to output alpha out of the box
- Set "Accumulator Includes Alpha" in Movie Render Queue settings in the Deferred Rendering and Path Tracer modules, to be able to output alpha out of the box
- Made it possible to choose Font on the BurnIn blueprint
- Enabled Virtual Shadow Maps in Project Settings so it's easier to use them if needed (ray tracing is however still the default)
- Added dropdown to the Light blueprint so you can choose between Ray Traced shadows and Virtual Shadow Maps
- Added project settings to Asset Guidelines for Camera, Core, and Light blueprints, so it's easier to enable the correct settings when migrating to another project
- Refactored burn-in blueprints so they read Resolution in a more robust way
- Added Frame Rate, Frame Number (Master), Frame Number (Shot), Timecode (Master), Timecode (Shot), Shot Name, Sequence Name, and Camera Name to Burn-ins
- Updated splash screen to match the new UE5 size
- UE5.1: Enabled SM6 in Project Settings
- UE5.1: Enabled High Quality Translucency Reflections for Lumen by default in Core