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1.1.0

  • Added Light Target to the Light blueprint (light target needs to be in the same level!)
  • Updated LS_Turntable with HDRI Rotation example
  • Added HDRI Rotation parameter to Core that also works on render
  • Enabled Full Precision UVs and High Precision Tangent Basis on the backdrop meshes
  • Made the default light color perfectly white with a D65 white point cheat
  • Tweaked the M_Refractive material to be more physically correct with the path tracer
  • Set r.PathTracing.ApproximateCaustics to 0 in the default render settings, to get more accurate caustics when using the path tracer
  • Set r.PathTracing.ApproximateCaustics to 0 by default in the Core blueprint, to get more accurate caustics when using the path tracer
  • Set Max Ray Tracing Refraction Rays to 8 by default in the Core blueprint
  • Increased Ray Tracing Reflections Max Bounces default value from 2 to 4 in the render settings
  • Tweaked Viewport High quality settings to be a little bit more performant without any significant quality loss
  • Added version metadata to assets for easier troubleshooting
  • Added color options to the Checker parameter in M_Standard
  • Xtra group renamed to Checker in M_Standard
  • Updated the tube light visualization in Light blueprint to be more accurate
  • Changed MI_Shaderball_Black to match charcoal

Detailed file diff