- Added Light Target to the Light blueprint (light target needs to be in the same level!)
- Updated LS_Turntable with HDRI Rotation example
- Added HDRI Rotation parameter to Core that also works on render
- Enabled Full Precision UVs and High Precision Tangent Basis on the backdrop meshes
- Made the default light color perfectly white with a D65 white point cheat
- Tweaked the M_Refractive material to be more physically correct with the path tracer
- Set r.PathTracing.ApproximateCaustics to 0 in the default render settings, to get more accurate caustics when using the path tracer
- Set r.PathTracing.ApproximateCaustics to 0 by default in the Core blueprint, to get more accurate caustics when using the path tracer
- Set Max Ray Tracing Refraction Rays to 8 by default in the Core blueprint
- Increased Ray Tracing Reflections Max Bounces default value from 2 to 4 in the render settings
- Tweaked Viewport High quality settings to be a little bit more performant without any significant quality loss
- Added version metadata to assets for easier troubleshooting
- Added color options to the Checker parameter in M_Standard
- Xtra group renamed to Checker in M_Standard
- Updated the tube light visualization in Light blueprint to be more accurate
- Changed MI_Shaderball_Black to match charcoal
Detailed file diff